DEVLOG #002 (3/3) | Intrusive Thoughts Won: Visuals Check AGAAAINNNN
Lastly (FOR THE MAX SETTINGS), I tweaked the worldenvironment and ground_plane settings to make things visually appealing (or is it?)
- Added Roughness texture to the ground_plane (obv, the grass)
- Tweaked the Fog settings
- From Linear Tonemap to ACES Fitted Tonemap
- Improved Glow and Bloom
- Tweaked the Sky Color
- Anisotropy ON (the culprit of "omg it's glowingg")
Now it's brighter than my future~ hehe~
Future Implementations (for now):
- finish the damn story and dialogue (gotta go fast)
- add "Photo Mode"
I'm releasing a DEVTEST (development testing) version of the game for anyone interested in testing it for free. In return, I'd really appreciate any feedback or suggestions you can give.
For those who want to test my gaem, don't hesitate to email me at song.airaaa@gmail.com to reserve a slot. The DEVTEST version will be available very soon!
That would be all for today's log, thank you for tuning in!
#imstillhere #IndieGame #pinoydev #godot3 #devlog #devtestingsoon
I'm Still Here: A Narrative
| Status | On hold |
| Author | AiraDev |
| Genre | Adventure |
| Tags | 3D, First-Person, Godot, Indie, Low-poly, Narrative, Singleplayer, storygame, time-based, tree |
More posts
- DEVLOG #002 (2/3) | Music, Pleasee~~~May 04, 2025
- DEVLOG #002 (1/3) | Giving Elias a Voice (KiNdAa~?)May 04, 2025
- DEVLOG #001 (3/3) | Visuals CheckMay 04, 2025
- DEVLOG #001 (2/3) | Giving the Field Some LifeMay 04, 2025
- DEVLOG #001 (1/3) | "What's Your Name?" ImplementationMay 04, 2025

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