DEVLOG #001 (2/3) | Giving the Field Some Life
I'm Still Here: A Narrative » Devlog


The field was flatter than my conscience (but hey, at least there was grass).
So I brought in some life
I added trees using MultiMeshInstance by converting my tree’s Spatial node into a MeshInstance.
Now I can scatter a bunch of them across the ground_plane, targeting the mesh like a tree-planting god
Basically:
→ New inherited trees = ![]()
→ Scatter mode unlocked = ![]()
→ Elias finally has neighbors (but they’re... y’know... dead trees and smol trees).
I'm Still Here: A Narrative
| Status | On hold |
| Author | AiraDev |
| Genre | Adventure |
| Tags | 3D, First-Person, Godot, Indie, Low-poly, Narrative, Singleplayer, storygame, time-based, tree |
More posts
- DEVLOG #002 (3/3) | Intrusive Thoughts Won: Visuals Check AGAAAINNNNMay 04, 2025
- DEVLOG #002 (2/3) | Music, Pleasee~~~May 04, 2025
- DEVLOG #002 (1/3) | Giving Elias a Voice (KiNdAa~?)May 04, 2025
- DEVLOG #001 (3/3) | Visuals CheckMay 04, 2025
- DEVLOG #001 (1/3) | "What's Your Name?" ImplementationMay 04, 2025

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