DEVLOG #001 (2/3) | Giving the Field Some Life


The field was flatter than my conscience (but hey, at least there was grass).

So I brought in some life

I added trees using MultiMeshInstance by converting my tree’s Spatial node into a MeshInstance.

Now I can scatter a bunch of them across the ground_plane, targeting the mesh like a tree-planting god

Basically:

→ New inherited trees = ✅

→ Scatter mode unlocked = ✅

→ Elias finally has neighbors (but they’re... y’know... dead trees and smol trees).

#imstillhere #indiegame #pinoydev #godot3 #devlog

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