DEVLOG #001 (1/3) | "What's Your Name?" Implementation
I'm Still Here: A Narrative » Devlog


In this first devlog, I'm currently implementing the dialogue system which makes this sentient tree have the ability to talk to the player (yes, u heard me.)
Since GDscript has a similar syntax with Python (It's actually inspired by Python), so I used "if/elif/else" condition to trigger all the lines each "var player_name"
Names with special interaction lines listed are as follows:
- CaseOh or caseoh
- AmaLee, Monarch, Amanda Lee or LeeAndLie
- Elias or elias (if u wanna use the sentient tree's name)
- leaving it blank
You might ask me "Hey, what about his lore?"
Here's the lore of Elias.
Future implementations of the dialogue system:
- triggering the lines by time or progression
- text animations
- voice lines
- fixing bugs (sanity check)
I'm Still Here: A Narrative
| Status | On hold |
| Author | AiraDev |
| Genre | Adventure |
| Tags | 3D, First-Person, Godot, Indie, Low-poly, Narrative, Singleplayer, storygame, time-based, tree |
More posts
- DEVLOG #002 (3/3) | Intrusive Thoughts Won: Visuals Check AGAAAINNNNMay 04, 2025
- DEVLOG #002 (2/3) | Music, Pleasee~~~May 04, 2025
- DEVLOG #002 (1/3) | Giving Elias a Voice (KiNdAa~?)May 04, 2025
- DEVLOG #001 (3/3) | Visuals CheckMay 04, 2025
- DEVLOG #001 (2/3) | Giving the Field Some LifeMay 04, 2025

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