DEVLOG #001 (1/3) | "What's Your Name?" Implementation


In this first devlog, I'm currently implementing the dialogue system which makes this sentient tree have the ability to talk to the player (yes, u heard me.)

Since GDscript has a similar syntax with Python (It's actually inspired by Python), so I used "if/elif/else" condition to trigger all the lines each "var player_name"

Names with special interaction lines listed are as follows:

- CaseOh or caseoh

- AmaLee, Monarch, Amanda Lee or LeeAndLie

- Elias or elias (if u wanna use the sentient tree's name)

- leaving it blank

You might ask me "Hey, what about his lore?"
Here's the lore of Elias.

Future implementations of the dialogue system:

- triggering the lines by time or progression
- text animations
- voice lines
- fixing bugs (sanity check)

#imstillhere #pinoydev #indiegame #godot3 #devlog

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