DEVLOG #001 (3/3) | Visuals Check
I'm Still Here: A Narrative » Devlog


Here's what it looks like when I turned the post-processing on, and what it looks like when it's turned off... same as the previous one but Elias has a neighbor now lol.
Future Implementations:
- Falling Leaves CPUParticle (if done right)
- Photo Mode
- Dialogue Optimization
- More Dialoguesss (obv)
Some bonus additions:
- Camera bobbing effect is now added
- Updated collision hitboxes for the big rocks (anti-clipping)
That's all. Thank you for tuning in
I'm Still Here: A Narrative
| Status | On hold |
| Author | AiraDev |
| Genre | Adventure |
| Tags | 3D, First-Person, Godot, Indie, Low-poly, Narrative, Singleplayer, storygame, time-based, tree |
More posts
- DEVLOG #002 (3/3) | Intrusive Thoughts Won: Visuals Check AGAAAINNNNMay 04, 2025
- DEVLOG #002 (2/3) | Music, Pleasee~~~May 04, 2025
- DEVLOG #002 (1/3) | Giving Elias a Voice (KiNdAa~?)May 04, 2025
- DEVLOG #001 (2/3) | Giving the Field Some LifeMay 04, 2025
- DEVLOG #001 (1/3) | "What's Your Name?" ImplementationMay 04, 2025

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